Sound Relief Title


PROGRAMMING MAX MSP PROJECT by ^^^^ Kristen Gillette ^^^^
EMAIL tentdesigns (at) gmail

Download Sound Responsive Demo Requires Max Runtime.Click here to get Max Runtime

Sound Relief is an interactive sound and video installation that generates large scale, responsive topographies for participants to physically navigate and alter. As people contribute noise to the installation space, they can affect and control different attributes of the generated landscapes, including elevation, location, depth, detail and distortion.

The geographies described in these relief maps are both fantastic and possible. They convey multiple levels of information and visual data via their cartographic language and the image mosaic system used to create them. Because each relief map is constructed of hundreds of smaller image blocks that are actually different physical elements of glaciers, the viewer is presented with the opportunity to simultaneously explore micro and macro visuals, concepts and ideas.

Sound Relief focuses on glacial landscapes because of their status as a highly critical geography. These actual spaces - especially those that are in "retreat" - are sites of multiple meanings, cause and effect and worldwide impact in regards to global climate change, yet are far out of reach for most people. Sound Relief offers viewers a chance to experience these sites from dual frameworks and to meditate on different levels of human intervention, destruction, disruption and restoration.

sr theramin from Kristen Gillette on Vimeo.


sr music from Kristen Gillette on Vimeo.

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Sound Relief requires Max MSP Runtime. The program generates an animated image mosaic based on a specific image library and a fractal landscape. It then changes the visualization based on frequency, volume and pitch of incoming sound and noise. This generation and responsiveness happens in real-time.

Proposal 1: Tactile Interface for Generating Landscapes
The current geographies used in Sound Relief are generated from fractal algorithms. Ultimately, Sound Relief will be driven by a tactile interface such as a smaller "sand box" that can used to build physical topographies that are then digitized with a depth sensing camera.

Proposal 2: Projection Space
Interest in using other projection screen materials - such as water and ice - that will change and degrade with time and interaction.

Proposal 3: Site Specific Visuals & Data
For each global location of Sound Relief, the closest glacier in retreat will be researched and integrated into the visualization system. This third level of information will localize each version, and also contextualize more direct connections or specific implications.

Proposal 4: Global Sound Relief
Each local version will communicate with nearby versions, creating Sound Relief Hubs, and these hubs in turn will generate a network that will drive a single, global, Sound Relief Sculpture.